![]() ![]() ![]() The game looks still decent, especially the environment, but the game is clearly a product of its time. Sell loot, that’s right! So there is nothing stopping you to collect every piece of loot you stumble upon, which is immensely satisfying. And useful! They help you during fights and you can send them into the town to buy potions and sell loot. Also you get a pet! You get to chose one during character creation and they are all adorable. At least in the moment, it does not feel too grindy. The game is very fast-paced, you get lots of loot, skill and stat points and levels. In both games you can be a deadly fighter, that uses dark magic alongside martial weaponry to take down enemies aggressively or with crowd control/traps. I’ve read online about a comparison to the Dishonored series (one of my favorites). My character is an Outlander (that’s the name of the class lol), which allows me to play a gun wielding mage, which is pretty awesome. And the gameplay is fun indeed! It’s my first time playing something diablo-esque…and I understand the appeal now. But, let’s be honest, most of the players probably did not pick up Torchlight II because of the story, but because of the gameplay. In the beginning I really tried, but the game just throws so many generic fantasy-sounding words at you and expects you to understand, that I started to only skim over the quest dialogues. No one big thing that kills the game, but rather death by a thousand cuts.4h ProgressI think I’ve never played a fantasy RPG, in which I cared so little about the story. Then there’s the usual range of glitches and rarely even crashes. New Game +1 becomes +2 and so on, meaning everything gets harder, but you remain the same and all quest progress is lost. Every time you exit the game after starting it, the next time you re-enter the game difficulty is increased +1. One of the nastiest bugs is with the New Game + mode. Online barely functions, with full connection losses common. The UI has a few visual glitches where the wrong tool-tip pops up for the chosen attribute which can be annoying while assigning your hard earned points. A variety of skills, especially movement based ones such as the Embermage’s teleport or the Outlander’s leap either glitch out or simply don’t work. The problem is, far too often you’re required to fight the game in order to enjoy it. ![]() It’s certainly nowhere near as unplayable as the Titan Quest port was, for sure. It is still technically fully playable, even fun. Sadly, after plenty of time with this console port, broken is the word that comes to mind. This game came out at the time when every game had fishing. It’s not exactly broken, but there are far too many issues that bring the gameplay down. ![]() Sadly, despite how great a game Torchlight II truly is, this port veers far too often towards the former over the latter. Then there’s the Diablo III/ Pillars of Eternity approach with smooth performance, wholly rebuilt UI’s and controls, and every piece of content ever released packed in. There’s the Titan Quest/ Cities: Skylines approach with optimization issues, UIs and controls that don’t work as well as they need to, and content left out to resell later. There are two ways to handle PC to Console ports. Yet at it’s long awaited console release, it’s Diablo III that has the upper hand. It came out at the perfect time to capitalize on that disappointment, with its shameless and proud adherence to the standards of the genre a strong contrast to vanilla Diablo III’s perversion of it. When Torchlight II originally released on PC all the way back in 2012, it was after Diablo III had released to near universal dismay. ![]()
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